

In game editor appear mysterious unit: Stefan Hertrich.

It is possibility that old computers will have problems with speed of game. Mod1 will work in single and multiplayer (only if others players will be using Mod1).
#Cossacks back to war mods install#
It is not necessery to make copy of game before install mod1! Why? Because mod1 and standard game using separate icons to run. Mercenary Scottish swordsman: (replacing the mercenary roundshier for all nations except Algeria, Russia, Turkey and Ukraine)Įuropean 17c cannon (all nations except Algeria and Turkey) Limited capacity on the howitzer in cannon foundry is also a reduction number of coastal defense gunsĪ list of the new units provided in MOD1 and the countries to which they are available can be found below: Very long range with powerful shot (but times of loading and moving are very long) makes this cannon near perfect against enemy vessels. The number of new guns is limited by a limited capacity cannon foundry.Ĭoastal defence cannon is new weapon in our arsenal. But nothing for free, new cannons are worse and improvment of the Academy will not work. Their are cheap and quick in production and without needs to upgrades it. Limit of barracks two countries: Turkey and Algir: increase to 75 (before 50) but increase cost of build it.Ĭannons upgrades now are more expensive, therefore standard cannon is more difficult availble in the initial phase o game, but with modification player recive two new cannons: XVIIth c cannon (all Europen country) and Ottoman cannon (Algir and Turkey). Stables two countries: Turkey and Algir are cheaper. Algir's Hall Town: space limit 75 (normal 50). Highest cost of artillery upgrades: twice cost of cannons upgrades four times cost of cannons upgrades related with time of production. Grenadiers: longer training time- for 1 artillery depot.
#Cossacks back to war mods upgrade#
Betters but more expensive VIIth upgrade to defences and attacks for mamleuks and spahises. Husaria: more HP but longer training time. Royal musketeers and all unique XVIIIth c musketeers without bayonets: quicker trianing. All XVIIIth c dragons: quicker trianing and +2 to attack. All XVIIth c musketeers: quicker trianing.

Mercenery dragon: training time 80 (normal 50), highest maintance cost. New size of infrantry formation: 324 units.
